12/10/2023 0 Comments Kerbal space program navball keep![]() ![]() ![]() "3" and "4" are the toggles for RCS and SAS controls. "2" shows your current speed in relation to your selection. Notice when you switch between these settings the prograde and retrograde nodes move. And "Target" mode is in relation to your current target. In "Surface" mode, it shows you how fast you are going in relation to your current body of influence, a planet, usually. In "Orbit" mode, it shows you how fast you are actually going in relation to absolute zero. ![]() The part of the display labeled "1" is your current selection of speed. and the "target retrograde" is away from your target. The "target prograde" node shows you where to point to go toward whatever your target is. The maneuver symbol, if you have created a maneuver node, shows you where to point to complete the maneuver. If you want to land or de-orbit, that is the symbol to face, and you will slow down. The retrograde symbol is the opposite, it shows you the direction you are not going. If you need to accelerate, say, to take off from the Mun, that is what you want the level indicator to face. The next symbol, prograde, shows you the direction you are going. The "front" of it is represented by the dot in the middle of the symbol, and either of the two "sticks" to the sides display your port and starboard sides, not particularly useful for a rocket, but vital for a spaceplane. The level indicator displays the orientation of your ship. This is a display of all the symbols on the navball as they are seen in game. Basically, everything you ever need to know about docking is right there, in the little 1" by 1" display. G-force of ship, throttle setting, speed in orbit, compared to a target or surface, Delta-V needed for any maneuver, time until said maneuver, time to complete and direction to face for the maneuver, direction of ship compared to planet, prograde and retrograde, toward and away from target. This incredibly useful little instrument, located on the center of the bottom of your screen, gives you nearly all of the information you need to know about nearly everything you could ever do in KSP. Still a work in progress itself, the tutorial will soon include the Asteroid Redirect Mission! Here's a link to the tutorial in PDF format. We will start with the most essential component: the Navball. Although there are many other tutorials, I find they ask things of new users that they might not understand. This multi-part guide will explain the basics of docking in a very simple manner. Docking is a key component in station building, orbital construction, ship refueling, and many other activities in Kerbal Space Program. ![]()
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